Big graveyard Edit
- Main article: Graveyard
Needed for the bad Ending "Embrace Zombieism". Apart from this, it has got no use.
Description : "A creepy big graveyard, which we've decided to make part of our fort. Sure that was a good idea?"
City Hall Edit
- Main article: City Hall
Needed for the "Draft a Constitution" Ending
If you reclaim this building and you have got a certain number of squares (the amount depends on the map size) you can write a constitution to win the game. Apart from this, it has got no real use.
Description: "Once the center of government for [city name], and may yet be again if we can get our act together."
- Main article: Heliport
Needed for the "Escape the City" Ending
Description : (fixed) "Time to fly away!"
- Main article: Laboratory
After all researches have been made, it turns useless. It can't be converted into another building.
Description : "Our scientists need labs like this one to research and build useful things."
- Main article: Subway
There appear twice on the map. They are connected.to each other. If you scout one, you automatically scout the other one. If you reclaim one, you can choose to reclaim the other for free.
Boosts "Defeat the Last Judgement Gang"s Ending, but isn't requisite.
Description: "If we can clear the undead out we could use these tunnel to get around the city safely."
Structural Buildings Edit
Please select the name of the building around to get to its main article.
|MAIN ARTICLE||Use||Convertible to ...||Description|
|Allmart Store||Adds 15 defense and can be used to assign survivors on guard duty.||Fortified Allmart||If we board up all the exits, cover the windows, this Allmart would be quite the defensive fortress.|
|Apartment||Adds 2 spaces for survivors to live in, or 3 on "pretty easy"||Church, Hospital, School, Laboratory||
This apartment provides 2 houses for our survivors to live in.
|Bar||Gives +5 happiness as soon as reclaimed, adds continuous happiness if maintained by a bartender.||Apartment, Hospital, School, Laboratory||Some people turn to religion and others to drinking, but either way it makes them happier.|
|Big Farm||Usual farm +3 extra food, after researching fertilizer+4 (easy)||no||Big Farms produce [ ] food every day of boring but efficient crops like turnips, potatoes, and squash.|
|Church||Gives +5 happiness as soon as reclaimed and adds continuous happiness if maintained by a - usual - priest.||Apartment, Hospital, School, Laboratory||Some people turn to religion and others to drinking, but either way makes them happier.|
|Farm||The usual production from a farm differs, depending on difficulty level and scientific progress. See main article for further information.||Suburbs||Farms produce 2 food every day. If we assign someone to work here full time, it will produce an extra +1 food.|
|The only place to heal in case of a disease random event. Survivors heal quicker here if they're injured from previous missions or zombie attacks.||Apartment, Bar, School, Laboratory||This hospital can save people from disease and death. We don't need a dedicated doctor; just having space and the supplies here is enough.|
|Mall||Can be for fortified to give 15 defense and can be used to assign survivors as guards.||Fortified Mall||People just don't shop like they used to, so we don't have much use for a mall here, but it might make a good defense post.|
|Motel||Equivalent to Apartment||Church, Hospital, School, Laboratory||The beds are filthy but it's better than nothing. Up to [2-4] people can live here.|
|Police Station||Adds 15 defense to your fort. You can select survivors to guard here.||no||Police stations add 15 defense to the fort, and are where soldiers do guard duty.|
|School||Most efficient place to increase a survivor's skill. You can train 3 survivors at once. It takes 2 days to finish training.||no||
People can train here to increase their skill. It takes all kind of people to keep this fort going.
|Suburbs||Usually houses 2 survivors. It houses 3 on "pretty easy", the lowest difficulty level.||Farm||Ah, suburbia, where your biggest worry was the quality of your lawn. Nice homes for 2 of our survivors to live in.|
|Trailer Park||Equivalent to Suburbs "It's not pretty, but it's home. Up to 2 people can live here."||Farm|
They haven`t got any use, you can only turn them into another building.
|Building||Convertible to ...||Description|
|8-12 Mart||Apartment, Bar, Hospital, School, Laboratory||The 8-12 doesn't do anything these day's but smell like stale twinkies|
|Drive-In||Suburbs, Farm||Looks like they were showing Dawn of the Dead ...|
|Field||Suburbs, Farm||A boring hill with boring trees. Let's build a subdivision here|
|Graveyard||nothing *||We don´t like to go near this place. It´s good for nothing, not even for burying our deaths.|
|Grocery||Apartment, Bar, Hospital, School, Laboratory||We scraped every bit of food out here.There's nothing left|
|Mc Noodles||Apartment, Church, Hospital, School, Laboratory||A sad reminder that the days of fast food are gone.|
|Office||Apartment, Church, Hospital, School, Laboratory||No more computer's,no more paperwork,no more bureaucracy.Offices are relics of bygone era|
|Park||Suburbs, Farm||This park has gotten pretty overgrown,so i guess the dirt is fertile enough to try building a farm.|
|Parking Lot||Suburbs, Farm||A conveniently flat piece of urban.Maybe we could convert this place to a farm.|
|Pawn Store||Apartment, Church, Hospital, School, Laboratory||no description|
|Rubble||Suburbs, Farm||Just some building destroyed by zombies or the ensuing panic. Since it's mostly cleared we might try to farm here.|
|Warehouse||Apartment, Bar, Hospital, School, Laboratory||Just useless empty storage space.|
|XXOR Gas||Apartment, Bar, Hospital, School, Laboratory||We've used up all the gas here so it isn't useful anymore, but we could turn it into a decent lab.|
* (Rebuild 2) The graveyard cannot be changed by usual survivors. But members from the chosen ones will convert it into a church, if they get some influence.
|Bank||This building is useful for trading with Gustav like equipment and food. Reclaiming this building will add +15 defense. It cannot be replaced. It can also be used if you do the cabin in the woods ending for escape.|
|Field||The only place you can hunt for food during the winter. It is very important not to get this block if you are still working with outer building. Convertible to a farm, suburb and tower.|
- Main article: Apartment
Rebuild: Adds 8 spaces for survivors to live in. Can be replaced with a school.
Description: This apartment provides 8 houses for our survivors to live in.
- Main article: Farm
Rebuild: Farms produce 6 food a day. Farms can be converted into suburbs.
Description: Farms produce 6 food every day. We take turns plowing, planting and harvesting.
- Main article: Graveyard
Needed for the ending (destroy evil portal?)
- Main article: Police Station
Rebuild: Adds 25 defense to your fort. You can select survivors to guard here. Assign people to guard the fort from zombies and other attacks.
Description: Police stations add 25 defense to your fort, and where soldiers do guard duty.
- Main article: School
Rebuild: The school is used for changing a survivors specialization to leader, builder, soldier, or scientist. You can train up to 3 survivors at once. It takes 2 days to finish training.
Description: People can train here to change their specialization. It takes all kinds of people to keep this fort going.
- Main article: Suburb
Rebuild: This building houses 6 survivors. Suburbs can be rebuilt into a farm.
Description: Ah, suburbia, where your biggest worry was the quality of your lawn. Nice homes for 6 of our survivors to live in.